BGMI Net Worth: How BGMI Make Money?
The leading gaming sentiment in India is Battle Grounds Mobile India, the battle royale game from Krafton, which gathered millions and took home significant amounts for the company. The success of BGMI makes one ponder as to how much the company is worth, what it really earns, and who its operational leader is. Being this, the article explains the financial aspect of things regarding BGMI, how it makes money, calculates its net worth, and identifies its leadership.
What is the Net Worth of the BGMI Company?
BGMI Net Worth | $20 Billion |
At this time, Krafton’s estimated net worth is over $20 Billion, and a massive fraction of this comes from BGMI in India, reflecting on the significance of the BGMI game for Krafton.
BGMI is owned by Krafton, a South Korean gaming company. The net worth of Krafton can be added up as a sum total of its success from all the other global products excluding BGMI.
Although the individual’s net worth is not disclosed, the valuation by Krafton indicates the brilliant performance of its games. The enormous popularity and the potential revenue from BGMI helped Krafton gain a good foothold in India and prove that it is indeed an asset to be possessed.
BGMI Net Worth in Rupees
BGMI Launch Date | 2 July 2021 |
BGMI Net Worth | $20 Billion |
BGMI Net Worth in Rupees | 20,00,00,00,000 |
BGMI Income per Day | ₹90 Lakhs |
How Does BGMI Make Money?
BGMI utilizes several monetization strategies to sustain a steady flow of income. Other than this, Krafton has built several streams through in-game purchases, partnerships, and rights sold. This all unites for Krafton to extract maximum profitability from BGMI while creating a sustainable stream of income.
All of these revenues form part and parcel of Krafton’s overall revenue increase. This gives a better insight into how BGMI makes money.
1. Game Purchase
A fully free game, BGMI earns money by way of in-app purchases. Users can buy skins of various items and clothes, etc., along with other virtual objects, enhancing their performances in gaming. In this manner, the users can personalize the character by a purchase that was also made with enhancement of performance over the game.
In-game purchases are a high percentage of revenue in BGMI. Exclusive items, seasonal skins, and assets tied to events are big motivators for most players to spend money in-game. Periodically, Krafton is updating BGMI items and features, thereby constantly challenging players to buy more and spend more in-game. This strategy helped BGMI to be a game with long-term longevity and profitability for Krafton.
2. Selling Rights
The second type of revenue in BGMI is the rights-selling. This includes, under licensing, merchandising, and specialty game content. It creates a source of revenue that is uniquely different, wherein Krafton allows the usage of BGMI’s brand to other companies through this process.
This can include broadcasting rights especially. Competitive tournaments for BGMI are hosted and broadcast. It is where Krafton sells the rights. In so doing, these rights of other companies make other entities have the privilege to view these competitions by live stream for BGMI to bring it to even a much more significant reach for higher income.
BGMI offers another strategic route towards growth, which also is income.
3. Partnership/Collaboration
BGMI also generates revenue from partnerships and collaborations. In the past, it collaborated with several brands including some non-gaming ones most frequently through in-game events, exclusive content, and co-branded merchandise.
Such collaborations often take the route of well-known brands or celebrities that come in as added exposure towards reaching more of a global audience by the game. For example, BGMI has also collaborated with several other top brands and gotten some of the celebrities who offer special events in game to further add value for the new players coming on board because of BGMI’s rich content. Thus, collaboration becomes a rather lucrative kind of revenue generated by the game.
Who is the CEO of BGMI?
The head of Krafton-the company under which BGMI comes-is SEAN Hyunil Sohn. Krafton, the umbrella parent company, under whom lies BGMI, under its head SEAN Hyunil Sohn. With SEAN Hyunil Sohn as his chief, Krafton flourished and emerged to dominate global gaming markets.
The strategy, according to SEAN Hyunil Sohn, explains why BGMI can be considered the most downloaded mobile game in India, even today. Such strategy and vision allowed the company to stay on top even of such competitive markets; therefore, the company credits such success from the venture with BGMI as part of Krafton’s massive success stories today. Up to this point, SEAN Hyunil Sohn continues to spearhead Krafton into new ventures.
Conclusion
BGMI’s success story emphasizes Krafton’s well-established revenue models and capable leadership. The game always remained the most profitable game in the industry due to in-game purchases, partnership deals, and selling rights. Not all this was smooth-sailing as SEAN Hyunil Sohn had a significant role to play behind the game becoming one of the most coveted in India.
With the growth of BGMI, Krafton’s net worth and market influence also increased. This is well-justified in terms of the vastness of the Indian gaming market, with complete potential being met. It is a journey of BGMI that shows how with the right planning of the revenue model and strong leadership, a game can change into a full-fledged brand.